#ifndef _GAMESCREEN_H
#define _GAMESCREEN_H


#include "fade screen.h"

#define		ARE_IN_FADE_IN( )		( gfFadeIn || gfFadeInitialized )



void FadeInGameScreen( );
void FadeOutGameScreen( );

typedef void (*MODAL_HOOK)( void );	


extern BOOLEAN	gfGameScreenLocateToSoldier;
extern BOOLEAN	gfEnteringMapScreen;
extern UINT16		gubPreferredInitialSelectedGuy;


void EnterMapScreen( );

void UpdateTeamPanelAssignments( );





#define TACTICAL_MODAL_NOMOUSE			1
#define TACTICAL_MODAL_WITHMOUSE		2

extern MODAL_HOOK		gModalDoneCallback;

void EnterModalTactical( INT8 bMode );
void EndModalTactical( );


// handle the entrance of the mercs at the beginning of the game 
void InitHelicopterEntranceByMercs( void );

void InternalLeaveTacticalScreen( UINT32 uiNewScreen );

#endif