#ifdef PRECOMPILEDHEADERS
	#include "JA2 All.h"
#else
#include "Types.h"
#include "vsurface.h"
#include "mainmenuscreen.h"
#include "Video.h"
#include "Timer Control.h"
#include "Multi Language Graphic Utils.h"
#include <stdio.h>
#endif

UINT32 guiSplashFrameFade = 10;
UINT32 guiSplashStartTime = 0;
extern HVSURFACE ghFrameBuffer;

//Simply create videosurface, load image, and draw it to the screen.
void InitJA2SplashScreen()
{
#ifdef ENGLISH
	ClearMainMenu();

#else
	UINT32 uiLogoID = 0;
	HVSURFACE hVSurface; // unused jonathanl	// lalien reenabled for international versions
	VSURFACE_DESC VSurfaceDesc; //unused jonathanl // lalien reenabled for international versions
#	ifdef JA2TESTVERSION
		INT32 i = 0;

		memset( &VSurfaceDesc, 0, sizeof( VSURFACE_DESC ) );
		VSurfaceDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK;
		sprintf( VSurfaceDesc.ImageFile, "LOADSCREENS\\Notification.sti" );
		if( !AddVideoSurface( &VSurfaceDesc, &uiLogoID ) )
		{
			//AssertMsg( 0, String( "Failed to load %s", VSurfaceDesc.ImageFile ) );
			return;
		}
		GetVideoSurface(&hVSurface, uiLogoID );
		//BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, 0, 0, 0, NULL );
		BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
		DeleteVideoSurfaceFromIndex( uiLogoID );


		InvalidateScreen();
		RefreshScreen( NULL );

		guiSplashStartTime = GetJA2Clock();
		while( i < 60 * 15 )//guiSplashStartTime + 15000 > GetJA2Clock() )
		{
			//Allow the user to pick his bum.
			InvalidateScreen();
			RefreshScreen( NULL );
			i++;
		}
#	endif // JA2TESTVERSION

	memset( &VSurfaceDesc, 0, sizeof( VSURFACE_DESC ) );
	VSurfaceDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK;
	GetMLGFilename( VSurfaceDesc.ImageFile, MLG_SPLASH );
	try
	{
		if( !AddVideoSurface( &VSurfaceDesc, &uiLogoID ) )
		{
			AssertMsg( 0, String( "Failed to load %s", VSurfaceDesc.ImageFile ) );
			return;
		}
	}
	catch(std::exception &ex)
	{
		SGP_RETHROW(L"Failed loading splash screen", ex);
	}

	GetVideoSurface( &hVSurface, uiLogoID );
	BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
	DeleteVideoSurfaceFromIndex( uiLogoID );
#endif // ENGLISH

	InvalidateScreen();
	RefreshScreen( NULL );

	guiSplashStartTime = GetJA2Clock();
}
