#ifdef PRECOMPILEDHEADERS
	#include "JA2 All.h"
#else
	#include "sgp.h"
	#include "screenids.h"
	#include "Timer Control.h"
	#include "sys globals.h"
	#include "fade screen.h"
	#include "sysutil.h"
	#include "vobject_blitters.h"
	#include "cursor control.h"
	#include "music control.h"
	#include "Render Dirty.h"
	#include "gameloop.h"
#endif

#define	SQUARE_STEP			8

extern UINT32	guiExitScreen; // symbol already declared globally in laptop.cpp (jonathanl)
BOOLEAN	gfFadeInitialized = FALSE;
INT8		gbFadeValue;
INT16		gsFadeLimit;
UINT32	guiTime;
UINT32	guiFadeDelay;
BOOLEAN	gfFirstTimeInFade = FALSE;
INT16		gsFadeCount;
INT8		gbFadeType;
// BOOLEAN	gfFadeIn; // duplicate def (jonathanl)
INT32		giX1, giX2, giY1, giY2;
INT16		gsFadeRealCount;
BOOLEAN	gfFadeInVideo;

// unused
//UINT32	uiOldMusicMode;

FADE_FUNCTION			gFadeFunction = NULL;

FADE_HOOK		gFadeInDoneCallback	= NULL;
FADE_HOOK		gFadeOutDoneCallback = NULL;


void FadeFrameBufferSquare(	);
void FadeFrameBufferVersionOne(	);
void FadeFrameBufferVersionFaster( INT8 bFadeValue );
void FadeFrameBufferSide( );
void FadeFrameBufferRealFade( );

void FadeInBackBufferVersionOne( );
void FadeInBackBufferSquare( );
void FadeInFrameBufferRealFade( );


extern BOOLEAN ShadowVideoSurfaceRectUsingLowPercentTable(	UINT32	uiDestVSurface, INT32 X1, INT32 Y1, INT32 X2, INT32 Y2);
BOOLEAN UpdateSaveBufferWithBackbuffer( void );


BOOLEAN			gfFadeIn						= FALSE;
BOOLEAN			gfFadeOut			= FALSE;
BOOLEAN			gfFadeOutDone				= FALSE;
BOOLEAN			gfFadeInDone				= FALSE;


void FadeInNextFrame( )
{
	gfFadeIn = TRUE;
	gfFadeInDone = FALSE;
}

void FadeOutNextFrame( )
{
	gfFadeOut			= TRUE;
	gfFadeOutDone	= FALSE;
}


BOOLEAN HandleBeginFadeIn( UINT32 uiScreenExit )
{
	if ( gfFadeIn )
	{
		BeginFade( uiScreenExit, 35, FADE_IN_REALFADE, 5 );

		gfFadeIn = FALSE;

		gfFadeInDone = TRUE;

		return( TRUE );
	}

	return( FALSE );
}

BOOLEAN HandleBeginFadeOut( UINT32 uiScreenExit )
{
	if ( gfFadeOut )
	{
		BeginFade( uiScreenExit, 35, FADE_OUT_REALFADE, 5 );

		gfFadeOut = FALSE;

		gfFadeOutDone = TRUE;

		return( TRUE );
	}

	return( FALSE );
}


BOOLEAN HandleFadeOutCallback( )
{
	if ( gfFadeOutDone )
	{
		gfFadeOutDone = FALSE;

		if ( gFadeOutDoneCallback != NULL )
		{
			gFadeOutDoneCallback( );

			gFadeOutDoneCallback = NULL;

			return( TRUE );
		}
	}

	return( FALSE );
}


BOOLEAN HandleFadeInCallback( )
{
	if ( gfFadeInDone )
	{
		gfFadeInDone = FALSE;

		if ( gFadeInDoneCallback != NULL )
		{
			gFadeInDoneCallback( );
		}

		gFadeInDoneCallback = NULL;

		return( TRUE );
	}

	return( FALSE );
}


void BeginFade( UINT32 uiExitScreen, INT8 bFadeValue, INT8 bType, UINT32 uiDelay )
{
	//Init some paramters
	guiExitScreen	= uiExitScreen;
	gbFadeValue		= bFadeValue;
	guiFadeDelay			= uiDelay;
	gfFadeIn = FALSE;
	gfFadeInVideo = TRUE;

	// unused
	//uiOldMusicMode = uiMusicHandle;


	// Calculate step;
	switch ( bType )
	{
			case FADE_IN_REALFADE:

				gsFadeRealCount = -1;
				gsFadeLimit			= 8;
				gFadeFunction = (FADE_FUNCTION)FadeInFrameBufferRealFade;
				gfFadeInVideo	= FALSE;

				// Copy backbuffer to savebuffer
				UpdateSaveBufferWithBackbuffer( );

				// Clear framebuffer
				ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
				break;

			case FADE_OUT_REALFADE:

				gsFadeRealCount = -1;
				gsFadeLimit			= 10;
				gFadeFunction = (FADE_FUNCTION)FadeFrameBufferRealFade;
				gfFadeInVideo	= FALSE;

				// Clear framebuffer
				//ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
				break;

			case FADE_OUT_VERSION_ONE:
				//gsFadeLimit = 255 / bFadeValue;
				//gFadeFunction = (FADE_FUNCTION)FadeFrameBufferVersionOne;
				//SetMusicFadeSpeed( 25 );
				//SetMusicMode( MUSIC_NONE );
				break;

			case FADE_OUT_SQUARE:
				gsFadeLimit = (SCREEN_WIDTH / ( SQUARE_STEP * 2 ) );
				giX1 = 0;
				giX2 = SCREEN_WIDTH;
				giY1 = 0;
				giY2 = SCREEN_HEIGHT;
				gFadeFunction = (FADE_FUNCTION)FadeFrameBufferSquare;

				// Zero frame buffer
				ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
				//ColorFillVideoSurfaceArea( guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );

			//	SetMusicFadeSpeed( 25 );
				//SetMusicMode( MUSIC_NONE );
				break;

			case FADE_IN_VERSION_ONE:
				gsFadeLimit = 255 / bFadeValue;
				gFadeFunction = (FADE_FUNCTION)FadeInBackBufferVersionOne;
				break;

			case FADE_IN_SQUARE:
				gFadeFunction = (FADE_FUNCTION)FadeInBackBufferSquare;
				giX1 = SCREEN_WIDTH/2;
				giX2 = SCREEN_WIDTH/2;
				giY1 = SCREEN_HEIGHT/2;
				giY2 = SCREEN_HEIGHT/2;
				gsFadeLimit = (SCREEN_WIDTH / ( SQUARE_STEP * 2 ) );
				gfFadeIn = TRUE;
				break;

			case FADE_OUT_VERSION_FASTER:
				gsFadeLimit = (255 / bFadeValue) * 2;
				gFadeFunction = (FADE_FUNCTION)FadeFrameBufferVersionFaster;

				//SetMusicFadeSpeed( 25 );
				//SetMusicMode( MUSIC_NONE );
				break;

			case FADE_OUT_VERSION_SIDE:
				// Copy frame buffer to save buffer
				gsFadeLimit = (SCREEN_WIDTH / 8 );
				gFadeFunction = (FADE_FUNCTION)FadeFrameBufferSide;

				//SetMusicFadeSpeed( 25 );
				//SetMusicMode( MUSIC_NONE );
				break;

	}

	gfFadeInitialized = TRUE;
	gfFirstTimeInFade = TRUE;
	gsFadeCount				= 0;
	gbFadeType						= bType;

	SetPendingNewScreen(FADE_SCREEN);

}


UINT32	FadeScreenInit( )
{
	return( TRUE );
}


UINT32	FadeScreenHandle( )
{
	UINT32 uiTime;

	if ( !gfFadeInitialized )
	{
		SET_ERROR( "Fade Screen called but not intialized " );
		return( ERROR_SCREEN );
	}

	// ATE: Remove cursor
	SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );


	if ( gfFirstTimeInFade )
	{
		gfFirstTimeInFade = FALSE;

		// Calcuate delay
		guiTime = GetJA2Clock( );
	}

	// Get time
	uiTime = GetJA2Clock( );

	MusicPoll( TRUE );

	if ( ( uiTime - guiTime ) > guiFadeDelay )
	{
		// Fade!
		if ( !gfFadeIn )
		{
			//gFadeFunction( );
		}

		InvalidateScreen();

		if ( !gfFadeInVideo )
		{
			gFadeFunction( );
		}

		gsFadeCount++;

		if ( gsFadeCount > gsFadeLimit )
		{
			switch( gbFadeType )
			{
				case FADE_OUT_REALFADE:

					// Clear framebuffer
					ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
					break;
			}

			//End!
			gfFadeInitialized = FALSE;
			gfFadeIn = FALSE;

			return( guiExitScreen );
		}
	}

	return( FADE_SCREEN );
}

UINT32	FadeScreenShutdown(	)
{

	return( FALSE );
}


void FadeFrameBufferVersionOne( )
{
	INT32		cX, cY;
	UINT32	uiDestPitchBYTES;
	UINT16	*pBuf;
	INT16		bR, bG, bB;
	UINT32	uiRGBColor;
	UINT16		s16BPPSrc;


	pBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES);

	// LOCK FRAME BUFFER
	for ( cX = 0; cX < SCREEN_WIDTH; cX++ )
	{
		for ( cY = 0; cY < SCREEN_HEIGHT; cY++ )
		{
			s16BPPSrc = pBuf[ ( cY * 640 ) + cX ];

			uiRGBColor = GetRGBColor( s16BPPSrc );

			bR = SGPGetRValue( uiRGBColor );
			bG = SGPGetGValue( uiRGBColor );
			bB = SGPGetBValue( uiRGBColor );

			// Fade down
			bR -= gbFadeValue;
			if ( bR < 0 )
				bR = 0;

			bG -= gbFadeValue;
			if ( bG < 0 )
				bG = 0;

			bB -= gbFadeValue;
			if ( bB < 0 )
				bB = 0;

			// Set back info buffer
			pBuf[ ( cY * SCREEN_WIDTH ) + cX ] = Get16BPPColor( FROMRGB( bR, bG, bB ) );

		}
	}

	UnLockVideoSurface(FRAME_BUFFER);

}

void FadeInBackBufferVersionOne( )
{
	INT32		cX, cY;
	UINT32	uiDestPitchBYTES, uiSrcPitchBYTES;
	UINT16	*pSrcBuf, *pDestBuf;
	INT16		bR, bG, bB;
	UINT32	uiRGBColor;
	UINT16		s16BPPSrc;
	INT16		bFadeVal = ( gsFadeLimit - gsFadeCount ) * gbFadeValue;

	pDestBuf = (UINT16*)LockVideoSurface(BACKBUFFER, &uiDestPitchBYTES);
	pSrcBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiSrcPitchBYTES);

	// LOCK FRAME BUFFER
	for ( cX = 0; cX < SCREEN_WIDTH; cX++ )
	{
		for ( cY = 0; cY < SCREEN_HEIGHT; cY++ )
		{
			s16BPPSrc = pSrcBuf[ ( cY * SCREEN_WIDTH ) + cX ];

			uiRGBColor = GetRGBColor( s16BPPSrc );

			bR = SGPGetRValue( uiRGBColor );
			bG = SGPGetGValue( uiRGBColor );
			bB = SGPGetBValue( uiRGBColor );

			// Fade down
			bR -= bFadeVal;
			if ( bR < 0 )
				bR = 0;

			bG -= bFadeVal;
			if ( bG < 0 )
				bG = 0;

			bB -= bFadeVal;
			if ( bB < 0 )
				bB = 0;

			// Set back info dest buffer
			pDestBuf[ ( cY * SCREEN_WIDTH ) + cX ] = Get16BPPColor( FROMRGB( bR, bG, bB ) );

		}
	}

	UnLockVideoSurface(FRAME_BUFFER);
	UnLockVideoSurface(BACKBUFFER);

}


void FadeFrameBufferVersionFaster( INT8 bFadeValue )
{
	INT32		cX, cY, iStartX, iStartY;
	UINT32	uiDestPitchBYTES;
	UINT16	*pBuf;
	INT16		bR, bG, bB;
	UINT32	uiRGBColor;
	UINT16		s16BPPSrc;


	pBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES);

	iStartX = gsFadeCount % 2;
	iStartY = 0;

	// LOCK FRAME BUFFER
	for ( cX = iStartX; cX < SCREEN_WIDTH; cX+= 2 )
	{
		if ( iStartX == 1 )
		{
			iStartX = 0;
		}
		else
		{
			iStartX = 1;
		}

		for ( cY = iStartY; cY < SCREEN_HEIGHT; cY++ )
		{
			s16BPPSrc = pBuf[ ( cY * SCREEN_WIDTH ) + cX ];

			uiRGBColor = GetRGBColor( s16BPPSrc );

			bR = SGPGetRValue( uiRGBColor );
			bG = SGPGetGValue( uiRGBColor );
			bB = SGPGetBValue( uiRGBColor );

			// Fade down
			bR -= bFadeValue;
			if ( bR < 0 )
				bR = 0;

			bG -= bFadeValue;
			if ( bG < 0 )
				bG = 0;

			bB -= bFadeValue;
			if ( bB < 0 )
				bB = 0;

			// Set back info buffer
			pBuf[ ( cY * SCREEN_WIDTH ) + cX ] = Get16BPPColor( FROMRGB( bR, bG, bB ) );

		}
	}

	UnLockVideoSurface(FRAME_BUFFER);

}


void FadeFrameBufferSide(	)
{
	INT32 iX1, iX2;
	INT16	sFadeMove;

	sFadeMove = gsFadeCount * 4;

	iX1 = 0;
	iX2 = sFadeMove;

	ColorFillVideoSurfaceArea( FRAME_BUFFER, iX1, 0, iX2, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );

	iX1 = 640 - sFadeMove;
	iX2 = 640;

	ColorFillVideoSurfaceArea( FRAME_BUFFER, iX1, 0, iX2, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );

}

void FadeFrameBufferSquare(	)
{
	INT32 iX1, iX2, iY1, iY2;
	INT16	sFadeXMove, sFadeYMove;

	sFadeXMove = SQUARE_STEP;
	sFadeYMove = (INT16)(sFadeXMove * .75);


	iX1 = giX1;
	iX2 = giX1 + sFadeXMove;
	iY1 = giY1;
	iY2 = giY1 + sFadeYMove;

	ColorFillVideoSurfaceArea( BACKBUFFER, iX1, 0, iX2, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
	ColorFillVideoSurfaceArea( BACKBUFFER, 0, iY1, SCREEN_WIDTH, iY2, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );

	iX1 = giX2 - sFadeXMove;
	iX2 = giX2;
	iY1 = giY2 - sFadeYMove;
	iY2 = giY2;

	ColorFillVideoSurfaceArea( BACKBUFFER, iX1, 0, iX2, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
	ColorFillVideoSurfaceArea( BACKBUFFER, 0, iY1, SCREEN_WIDTH, iY2, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );

	giX1 += sFadeXMove;
	giX2 -= sFadeXMove;
	giY1 += sFadeYMove;
	giY2 -= sFadeYMove;

}


void FadeInBackBufferSquare(	)
{
	INT32 iX1, iX2, iY1, iY2;
	INT16	sFadeXMove, sFadeYMove;
	blt_vs_fx BltFx;

	sFadeXMove = SQUARE_STEP;
	sFadeYMove = (INT16)(sFadeXMove * .75);

	if ( gsFadeCount == 0 )
	{
		ColorFillVideoSurfaceArea( BACKBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
	}

	iX1 = giX1 - sFadeXMove;
	iX2 = giX1;
	iY1 = giY1 - sFadeYMove;
	iY2 = giY2 + sFadeYMove;

	BltFx.SrcRect.iLeft = iX1;
	BltFx.SrcRect.iTop	= iY1;
	BltFx.SrcRect.iRight = iX2;
	BltFx.SrcRect.iBottom = iY2;

	if ( BltFx.SrcRect.iRight != BltFx.SrcRect.iLeft	)
	{
		BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0,
																	iX1, iY1,
																	VS_BLT_SRCSUBRECT, &BltFx );
	}

	iX1 = giX2;
	iX2 = giX2 + sFadeXMove;
	iY1 = giY1 - sFadeYMove;
	iY2 = giY2 + sFadeYMove;

	BltFx.SrcRect.iLeft = iX1;
	BltFx.SrcRect.iTop	= iY1;
	BltFx.SrcRect.iRight = iX2;
	BltFx.SrcRect.iBottom = iY2;

	if ( BltFx.SrcRect.iRight != BltFx.SrcRect.iLeft )
	{
		BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0,
																	iX1, iY1,
																	VS_BLT_SRCSUBRECT, &BltFx );
	}

	iX1 = giX1;
	iX2 = giX2;
	iY1 = giY1 - sFadeYMove;
	iY2 = giY1;

	BltFx.SrcRect.iLeft = iX1;
	BltFx.SrcRect.iTop	= iY1;
	BltFx.SrcRect.iRight = iX2;
	BltFx.SrcRect.iBottom = iY2;

	if (	BltFx.SrcRect.iBottom != BltFx.SrcRect.iTop )
	{
		BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0,
																	iX1, iY1,
																	VS_BLT_SRCSUBRECT, &BltFx );
	}

	iX1 = giX1;
	iX2 = giX2;
	iY1 = giY2;
	iY2 = giY2 + sFadeYMove;

	BltFx.SrcRect.iLeft = iX1;
	BltFx.SrcRect.iTop	= iY1;
	BltFx.SrcRect.iRight = iX2;
	BltFx.SrcRect.iBottom = iY2;

	if ( BltFx.SrcRect.iBottom != BltFx.SrcRect.iTop )
	{
		BltVideoSurface( BACKBUFFER, FRAME_BUFFER, 0,
																	iX1, iY1,
																	VS_BLT_SRCSUBRECT, &BltFx );
	}

	giX1 -= sFadeXMove;
	giX2 += sFadeXMove;
	giY1 -= sFadeYMove;
	giY2 += sFadeYMove;

}


void FadeFrameBufferRealFade( )
{
	if ( gsFadeRealCount != gsFadeCount )
	{
		ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );

		gsFadeRealCount = gsFadeCount;
	}

}


void FadeInFrameBufferRealFade( )
{
	INT32 cnt;

	if ( gsFadeRealCount != gsFadeCount )
	{

		for ( cnt = 0; cnt < ( gsFadeLimit - gsFadeCount ); cnt++ )
		{
			ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
		}

		// Refresh Screen
		RefreshScreen( NULL );

		// Copy save buffer back
		RestoreExternBackgroundRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );

		gsFadeRealCount = gsFadeCount;
	}

}


BOOLEAN UpdateSaveBufferWithBackbuffer(void)
{
	UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
	UINT8	*pDestBuf, *pSrcBuf;
	UINT16 usWidth, usHeight;
	UINT8	ubBitDepth;


	// Update saved buffer - do for the viewport size ony!
	GetCurrentVideoSettings( &usWidth, &usHeight, &ubBitDepth );

	pSrcBuf = LockVideoSurface(FRAME_BUFFER, &uiSrcPitchBYTES);
	pDestBuf = LockVideoSurface(guiSAVEBUFFER, &uiDestPitchBYTES);

	if(gbPixelDepth==16)
	{
		// BLIT HERE
		Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
					(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
					0, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
	}

	UnLockVideoSurface(FRAME_BUFFER);
	UnLockVideoSurface(guiSAVEBUFFER);

	return(TRUE);
}
